28 comments

krautsauer2 days ago
This is not quite a spherical cow and there is something to be learned here, but really, I'd like to see this with

- non-square-grid cities with highways, public transport, …

- realistic synthetic populations doing non-random destination selection (nobody randomly goes to a supermarket at the other end of a city, after all)

- actual traffic simulation with jams (or at least using real traffic data)

and then evaluate both the energy use and travel times. That being said, doing this kind of thing, e.g. with ActivitySim, even for one real city, is quite a bit of work.

twelvechairs2 days ago
The reality is a lot depends on your economy. A manufacturing and port city will necessarily be very different urban form to a white collar office job city or a beach/lifestyle city full of remote workers. An egalitarian city will be very different from a socially segregated city. Etc.

Cities are also never perfectly efficient because they are always evolving in function and use

fzeindl1 day ago
Tangential, but Barcelona has superblocks which seem to work fine:

https://citychangers.org/barcelona-superblocks/

Also the blocks are octagons which improve traffic flow: https://www.reddit.com/r/CityPorn/s/iCcOGMqoNH

brudgers2 days ago
Google Maps has all that data.
krautsauer2 days ago
You can look at small parts of it there. And sometimes you can't even buy what you're looking at, GMaps API won't hand out public transport trips in some countries. And where you can, it's fairly expensive. (No idea about traffic or people movement data.)
irickt2 days ago
Here's a preprint from 2025: https://arxiv.org/abs/2507.00100v1
irickt2 days ago
And an explainer/simulator here: https://vis.csh.ac.at/cities-morphology/#/
__m2 days ago
Surprisingly it’s not a line
I think an unplanned city or town that isnt a grid is the best. Grid lines become boring very quickly because they are repetitive without any interesting parks or places that are different to stop and look at. If everything is the same its probably has the same busy roads with little or no trees or shade for a hot day.
This was an interesting tangential read. Fascinating to read about the first Sim City games and the assumptions/calculations it made in scoring. https://news.ycombinator.com/item?id=49476193

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