Introducing Meta VR glasses and headsets. AR glasses to stream movies, shows and live sports, or work on an infinite screen. Shop today!

495 points•polymorph1sm•7 days ago•480 comments•

480 comments

ksec7 days ago
I am so so glad Meta, or any company continue to invest in AR and VR. Not because I like AR / VR, to the contrary I am not a big fan of wearing a glasses to use it.

But it is the only thing that will move Low Latency Computing forward. Everything in modern computing is slow, we might have increased throughput by 1000 or 10000x over the course of 30+ years. But latency has gone backwards, from Apps to OS UI response. Decent AR/VR experience mimicking the real world would require sub 10ms results. And this should finally force developers to take latency into account.

ChrisRR7 days ago
I think VR would be completely dead by now if Meta weren't continuing to lose billions every quarter on it. Not many companies can endless sink that much money into a product
utopiah7 days ago
On the contrary, if Meta didn't acquire Oculus which hadn't poached Valve staff maybe the Steam Frame would have been out years ago.

It wouldn't have been touted at the "metaverse" and a revolution of having business meeting in a virtual room... looking like a boring office and maybe it would "just" be millions of gamers, but to stay we are in a better state because of Meta is questionable.

They did invest a ton and their products (if one can manage to make abstraction why they even exist in the first place) are actually well done but the line their brought on the entire industry created unrealistic expectation.

Is it good, is it bad, I'm not actually sure but I'm rather confident to say it's not obvious.

ben_w7 days ago
Meta burned all that money because Zuckerberg had just read something related to Snow Crash, not because he had a good idea for how to develop the sector.

I think for now games are the best use of VR, and Valve actually care about games, and Zuckerberg moving on to the next shiny thing leaves room for Valve to join Sony and Microsoft for the next PlayStation/XBox alternative.

If anything, when the Oculus Quest became the Meta Quest, it started feeling like regression rather than progress, with the games going from "wow!" to "did they port a phone game?".

blensor7 days ago
I am not so sure about that. When it felt like Meta was abandoning the space we saw some resurgence of smaller projects that tried to innovate, but if you have a big player sucking out all the oxygen you can't build smaller scale projects
ALLTaken6 days ago
Worst thing that happened to humanity is the birth of Anduril thanks to Meta buying Occulus.. making that one slightly chipped person go think: "What to do with my Occulus exit.. hmm killing people isn't efficient, let me fix that."
geekraver6 days ago
Counterpoint: there are plenty of companies making VR hardware but they all remain niche and struggle because they can’t subsidize their hardware by taking both losses and user data as part of the price. Meta are better at killing competition more than they are at innovating.
me551ah7 days ago
The biggest issue with VR adoption currently is not VR hardware. Quest 3, Pico 4 etc are all great headsets which launched with amazing price points. The issue is that these standalone headsets are pretty much useless. Sure you can watch some videos, or play some extremely basic games which remind me of N64 graphics. But that's about it. To get the most out of these headsets, you need a powerful PC. Driving in Assetto Corsa in VR feels amazing, you get actual realistic car physics and can drive in Tokyo with traffic around you which feels 'real'. VR in Microsoft Flight Simulator allows you to fly in any plane in any part of the world. VR in Elite Dangerous allows you to fly in outer space in a 1:1 scale Milky Way Galaxy. But require a beefy PC to run.

Apple, Meta and other VR companies just keep throwing more and more VR hardware with better lenses and form, but the issue is content. If someone is spending 1200 bucks on this headset and playing/interacting with N64 level content, the novelty wears off pretty fast.

ingenieros7 days ago
So much to dissect in this post. By “N64 level” content I’m assuming that you refer to low poly geometry with low res textures and baked lights, correct? Well, I don’t know which VR games you are playing because even something as basic as Beat Saber would have been impossible to execute in the N64 era. I also find it interesting that you mention Apple being a VR company when they’ve only released one headset a few years ago and have not announced any major updates or successors in the last two WWDC. Meanwhile you ignore VALVe altogether who are about to release their second VR headset (third if you take the OG HTC Vive into account. And who developed and published what is perhaps one of the most immersive experiences on the medium: Half-Life Alyx. There’s nothing N64 about this game as they really pushed the technology as far as you could possibly do with the hardware limits of that time. No, you are not going to get GTA VI running on an untethered headset anytime soon and perhaps for good reason.
mark_l_watson7 days ago
I have a different take on this: I bought a Quest 2 several years ago, spent some money and bought about 10 experiences/games/etc. for it, and it is good enough that I continue using it with no real desire to buy a newer model. My wife was watching me use it last week and she commented “isn’t there an upgrade for that?”

Wonderful toy, even though I only use it about 90 minutes a month it is worthwhile for me to own.

everyone6 days ago
The nice thing for me is I was able to pick up a brand new meta quest 3 still with receipt and warranty for €200 second hand (buyers remorse I guess, there wasn't much they could do with it), and I was able to do all that stuff you mentioned with my beefy pc.

VR has been around for decades, and its always been a really niche nerdy thing, for the same type of people who will build a mock cockpit of a plane in their house for flight sims. I dont think that's gonna change no matter how much cash mega-corps pump into it, it will always be a niche nerdy hobby thing imo.

MetaWhirledPeas6 days ago
Wow I disagree with this. Even with Quest 2 the hardware was powerful enough to create interesting VR experiences. I think a bigger limiting factor is the comfort of the headsets and the quality of the source material (in the case of streaming).

Driving sims may not be peak running on a Quest, but I think that is a different realm from what I am talking about. There is plenty to do and see without photorealistic 3D graphics.

chaostheory6 days ago
Standalone wireless headsets are great for fitness. Almost every game is a cardio workout. You won’t need to have a separate workout from playing video games.

Also the visuals got a big improvement with Quest 3. I’m sure that Steam Frame will also have decent visuals.

hermitShell7 days ago
I am also very glad for Meta's investment into the future, so second your voice here. In a sense though it's Palmer Luckey who punched the tech into a defensible product. John Carmack surely tried to do the right thing, but I think part of why he left is that it's too difficult for any individual to make significant (risky) design decisions.

Do I have faith in Meta to 'win' in VR or AR commercially? Well... not really, but the technological advancements are real.

aghuang7 days ago
agreed. would be nice to see the size of the meta glasses and the reviews first before considering to purchase.
guenthert7 days ago
> Everything in modern computing is slow

Nonsense. Embedded systems, often event driven, improved as did the rest of the computing landscape (perhaps at a tad slower pace). HST has been a major driver on low latency computing in the data center. And then there are of course robotics and military applications ...

nananana97 days ago
I have 5 programs open right now - Firefox, Visual Studio, Word, Photoshop and a terminal.

Out of these 5, only Firefox loads faster than it did on a 512MB Windows XP machine 20 years ago, the other 4 are at least a few times slower.

GuB-427 days ago
VR is at the intersection of low latency, high throughput, high compute, flexibility and affordable prices.

Embedded systems are often not flexible. They are often designed to do just one thing, like driving an engine, and may run the exact same software for their entire life, which may be decades. They are often limited in term of general computing requirements too.

I don't know HST, but it seems to be similar to embedded: single, highly constrained application, maybe more compute, and I would guess that affordability isn't even on the menu.

Meta VR is consumer software, running on consumer hardware, it runs third party apps, with all the flexibility that is asked of PCs. You can't just put your own realtime OS and claim the entire system for your own specific application.

Lucent7 days ago
I just got swept up in this mass Threads suspension yesterday, despite not using it. I am locked out of Facebook and Messenger, and my Portal, Oculus, and Glasses are now bricked. I pay them $12 for Instagram a month, mostly to deter username thieves, and that was oddly not suspended, despite being linked, so the "safety" claims ring hollow. Be very careful about giving your money to Meta. They are quick to unperson with no recourse.

https://www.reddit.com/r/ThreadsApp/comments/1wnkje9/my_inst...

plagiarist6 days ago
This is one of the reasons I would never purchase hardware from Meta. If I need a subscription or account to use my own hardware that will be a hard no.
Lucent5 days ago
Here is the creator of Kobo caught up in the same ban wave, who escaped only by knowing a Meta employee. https://www.threads.com/@mtamblyn/post/DdqEWIGAF1g
aranelsurion7 days ago
Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.

Hopefully it's not so bad.

Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.

jdprgm7 days ago
70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.

I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.

meric_7 days ago
It has progressed. The tech is just expensive and heavy and... all sorts of tradeoffs. Meta had a prototype (Boba) with a 180 horizontal and 120 vertical FoV

But it of course is large and heavy like the quest pro and expensive most likely. Things that when you market to consumers don't pan out.

So they are optimizing on the other dimension (weight) which of course trades of many other dimensions.

pteraspidomorph6 days ago
Pancake optics are really cool, very clear and lightweight without some of the light distortions you get from traditional optics. They are worth the tradeoff. But they don't work out beyond 100-ish degrees. I think the Steam Frame is really pushing the maximum the industry seems to be able to get out of them.

More niche manufacturers like Pimax have accomplished much higher FOVs but people keep returning them because they're expensive, heavy and uncomfortable (I think they're popular among people who lie down in cockpit rigs).

unsupp0rted6 days ago
> surely by this point headsets would be standardizing on a baseline of like 140+

They would be if they had gotten popular and competition had ramped up. But that didn't happen.

e.g. who's Meta competing with via these VR Glasses?

chaostheory7 days ago
> I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year

That didn’t happen because you would need market demand for that. Only Gen Alpha likes VR as a demographic.

ilaksh7 days ago
It's not a headset, it's glasses.
bpye7 days ago
> Can't imagine how restrictive it might be on 70 x 66.

Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.

Svoka7 days ago
From description I thought this is more 'View on a Virtual TV' rather than a full VR thing, I may be wrong. This is good, because I, honestly, find that a lot of my VR time is sitting or lying down.
dgellow7 days ago
So, xreal competitor?
ChicagoBoy117 days ago
I have a Vision Pro since launch and loved it, and it has a much more traditional, much wider FOV. However, when you do watch movies on it, it looks incredible but usually only a fraction of that full FOV is utilized -- you do see the theater, or environment, etc. My one wondering is if they'll somehow really deliver the experience of a virtual screen, non-occlusion of the real world, and make it so that the huge screen on the wall several feet away from you can be fully rendered on only this 70 degree FOV. To be sure this is a killer for this as an all-encompassing VR device, but I hope that maybe we'll be shown that it might just be good enough for more of a MR use. Or maybe its just cause I'm at least excited someone is trying and bringing products in this space and so I want to cheer this on
firmretention7 days ago
IMO, FOV is the biggest immersion killer in VR today, and doesn't get nearly enough attention. It's not so bad when you're relatively new to it as the illusion is convincing enough that you don't notice, but once the magic wears off a bit, it's hard to escape that binocular effect. I wish one of the bigger players would tackle that. I'm not willing to take a chance on Pimax.
kridsdale16 days ago
Microsoft has a patent on a super cheap and easy way to improve FOV, but they cancelled Windows Mixed Reality so this solution will just sit in a vault forever.

TLDR, put LEDs all around the lens. They extend the scene even though they have zero resolution, you perceive the environment as extending to the full angular width you can see.

tiborsaas7 days ago
If you are going to buy one, this is the platform you support:

https://www.youtube.com/watch?t=1618&v=qp2IbgJ5Z-8

I know you probably know that, but this is a new low, even for Meta.

flockonus7 days ago
At the timestamp of the video, after the question she goes in length about the [mind boggling] settlement, limiting to 2h/day for under 18 years old is not too bad?
tiborsaas7 days ago
Yes, not too bad for a question the moderator didn't really ask. She's really good at diverting the topic to a less uncomfortable field. No wonder she's in charge of a platform with 3.07 billion monthly active users. Also note the tone and condescending attitude.
bel87 days ago
meh all of these mega corps do whatever they can to maximise profit. Apple used slave-like labour from China (or still use depending on who you ask) and turned a blind eye until it could no more. Which to me is worse than what Meta did. But they are not Americans so most don't care around these parts.
aucisson_masque7 days ago
When you buy an iPhone that was made in sweatshop, you contribute to it. There are alternatives but most people really don’t mind having slave labor build their iPhone.

Same for kids wasting their life on screen, most parents don’t mind as long as it keep them busy and it’s one less thing to care about.

tiborsaas7 days ago
Correct, but that's also whataboutism. I know apathy can easily take over, but when you get laughed in the face just like that it feels really hopeless. No, it's not my first day on the internet and no, it's not the first time I see companies act like this, but something about this feels very wrong.
dmix7 days ago
Youtube video Meta released: https://www.youtube.com/watch?v=xyD_bmMy5nQ

And another random youtube influencer who tried it https://www.youtube.com/watch?v=8J8oIs1GA0o

$1300 price

crooked-v7 days ago
According to the influencer, the weight is 100 g. I have 25 g (+lenses) glasses I wear often, and even that is right on the upper edge of what's comfortable and needs almost-uncomfortable tight arms to stay steady when my head moves. And, that's all as somebody who's worn glasses all my waking hours since like age 10, complete with nose-indent calluses. Either those Meta glasses are clamping uncomfortably hard on the sides of your head all the time or they'll fall off the first time you lean forward.
cubefox7 days ago
Strange complaint. 100 grams is extremely light compared to every other VR headset.
scun7 days ago
Maybe users will develop a distinctive posture.
HelloUsername7 days ago
> Youtube video Meta released: https://www.youtube.com/watch?v=xyD_bmMy5nQ

That video is on the page itself as well, right top

titzer7 days ago
Is it just me or do those angles deliberately obscure how thick it is lens-wise? I have a pair of X-real airs, 2 years old now, and they're pretty thick. They're 1/4th the price and basically work as a head-mounted display. Is that what this, but way fancier and more sleek?
numpad07 days ago
Xreal style glasses use forms of "birdbath" optics with screens up top reflected through prisms. This likely use the regular concentric pancake optics used in many other VR headsets.

But yeah, the angles are to obscure thickness. It's not going to be as thin as it appear from a distance.

Read the full thread on Hacker News →

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