Introducing Meta VR glasses and headsets. AR glasses to stream movies, shows and live sports, or work on an infinite screen. Shop today!
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But it is the only thing that will move Low Latency Computing forward. Everything in modern computing is slow, we might have increased throughput by 1000 or 10000x over the course of 30+ years. But latency has gone backwards, from Apps to OS UI response. Decent AR/VR experience mimicking the real world would require sub 10ms results. And this should finally force developers to take latency into account.
It wouldn't have been touted at the "metaverse" and a revolution of having business meeting in a virtual room... looking like a boring office and maybe it would "just" be millions of gamers, but to stay we are in a better state because of Meta is questionable.
They did invest a ton and their products (if one can manage to make abstraction why they even exist in the first place) are actually well done but the line their brought on the entire industry created unrealistic expectation.
Is it good, is it bad, I'm not actually sure but I'm rather confident to say it's not obvious.
I think for now games are the best use of VR, and Valve actually care about games, and Zuckerberg moving on to the next shiny thing leaves room for Valve to join Sony and Microsoft for the next PlayStation/XBox alternative.
If anything, when the Oculus Quest became the Meta Quest, it started feeling like regression rather than progress, with the games going from "wow!" to "did they port a phone game?".
Apple, Meta and other VR companies just keep throwing more and more VR hardware with better lenses and form, but the issue is content. If someone is spending 1200 bucks on this headset and playing/interacting with N64 level content, the novelty wears off pretty fast.
Wonderful toy, even though I only use it about 90 minutes a month it is worthwhile for me to own.
VR has been around for decades, and its always been a really niche nerdy thing, for the same type of people who will build a mock cockpit of a plane in their house for flight sims. I dont think that's gonna change no matter how much cash mega-corps pump into it, it will always be a niche nerdy hobby thing imo.
Driving sims may not be peak running on a Quest, but I think that is a different realm from what I am talking about. There is plenty to do and see without photorealistic 3D graphics.
Also the visuals got a big improvement with Quest 3. I’m sure that Steam Frame will also have decent visuals.
Do I have faith in Meta to 'win' in VR or AR commercially? Well... not really, but the technological advancements are real.
Nonsense. Embedded systems, often event driven, improved as did the rest of the computing landscape (perhaps at a tad slower pace). HST has been a major driver on low latency computing in the data center. And then there are of course robotics and military applications ...
Out of these 5, only Firefox loads faster than it did on a 512MB Windows XP machine 20 years ago, the other 4 are at least a few times slower.
Embedded systems are often not flexible. They are often designed to do just one thing, like driving an engine, and may run the exact same software for their entire life, which may be decades. They are often limited in term of general computing requirements too.
I don't know HST, but it seems to be similar to embedded: single, highly constrained application, maybe more compute, and I would guess that affordability isn't even on the menu.
Meta VR is consumer software, running on consumer hardware, it runs third party apps, with all the flexibility that is asked of PCs. You can't just put your own realtime OS and claim the entire system for your own specific application.
https://www.reddit.com/r/ThreadsApp/comments/1wnkje9/my_inst...
Hopefully it's not so bad.
Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.
I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.
But it of course is large and heavy like the quest pro and expensive most likely. Things that when you market to consumers don't pan out.
So they are optimizing on the other dimension (weight) which of course trades of many other dimensions.
More niche manufacturers like Pimax have accomplished much higher FOVs but people keep returning them because they're expensive, heavy and uncomfortable (I think they're popular among people who lie down in cockpit rigs).
They would be if they had gotten popular and competition had ramped up. But that didn't happen.
e.g. who's Meta competing with via these VR Glasses?
That didn’t happen because you would need market demand for that. Only Gen Alpha likes VR as a demographic.
Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.
TLDR, put LEDs all around the lens. They extend the scene even though they have zero resolution, you perceive the environment as extending to the full angular width you can see.
https://www.youtube.com/watch?t=1618&v=qp2IbgJ5Z-8
I know you probably know that, but this is a new low, even for Meta.
Same for kids wasting their life on screen, most parents don’t mind as long as it keep them busy and it’s one less thing to care about.
And another random youtube influencer who tried it https://www.youtube.com/watch?v=8J8oIs1GA0o
$1300 price
That video is on the page itself as well, right top
But yeah, the angles are to obscure thickness. It's not going to be as thin as it appear from a distance.
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