dirty
5 stories and discussions about dirty, aggregated from every source we track.
These are some advanced optimization tricks I've discovered while @stonerl and I have been cooking the full-speed gameboy emulator. These are not the typical tips for optimizing games you can find elsewhere, so if you…
<p>I'm curious how many people use XMPP here, so I put together a quick-and-dirty poll. The questions aren't perfect but it's a starting point to get a feel for how popular XMPP is 'round these parts. No sign-in or email required, after submitting you should be able to see the results (let me know if not, I'll fix it).</p> <p>edit: <a href="https://docs.google.com/spreadsheets/d/1am4welIEbcysXjzmg4ICjV30Bb2mQsyxlLj0P8TzSYs/edit?usp=sharing" rel="ugc">Spreadsheet of responses here</a></p>
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
These are some advanced optimization tricks I've discovered while @stonerl and I have been cooking the full-speed gameboy emulator. These are not the typical tips for optimizing games you can find elsewhere, so if you…