More dirty coding tricks from game developers (2015)
Lobsters·4 points·juliethefoxcoon·11 days ago·web.archive.org
In this timeless feature from the March 2010 issue of Game Developer Magazine, we revisit the mighty kludges and well-meaning hacks that are sometimes required to get our games out the door on time.
Read the full article at web.archive.org →
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