TypeSafe's new decision model, Jev, has been shown playing games, so I tried it on Manic Miner. It works - but there is a big question - is Jev actually doing anything?
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I've been pondering if I even bother with map views, or just provide navigable locations as aist like Jev-Pomemon. It'll end up having both options I'm sure, since I'm using the project to explore harness evals.
since mine is more of a harness/eval framework, I'm going to experiment with different toolsets and context constructions
It's definitely easier to skip that part and just use A* for navigation, but I also want to see it explore and learn the map, through more basic moves. Right now I'm not exposing direct button presses to the agent.
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