35 comments
One of them was requiring a privacy policy, even for a fully offline game that doesn't even have the internet permission. The other one was having to update the target platform version if I remember correctly.
Sounds like a perfect job to automate by an always-on LLM.
Which of the following are the reasons you chose Google Play related issues as one of the weaknesses?
The second option, written by Google was:
- Sudden account termination without actionable feedback or clear restoration guidance
They know they're killing accounts without due process, they don't care, why would they? They're the only game in town now the Android Developer Verification Program is in force.
Probably not. Google is notoriously bad at customer support (for both devs and consumers)
Wait, what was the question again?
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