So I hit up a garage sale over the weekend and bought a genuine, working-condition Atari 2600, with a huge stack of games nearly mint in their boxes, for a
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Solid lime green: Wimbledon!
Hard brick red: Roland Garros!
Deep blue: the hard court ones!
Here’s an example of the, at the time in the mid 1980s, some pretty innovative 3D wire rendering in the game: https://m.youtube.com/watch?v=h1JorNBSs4Q
Salvador Dalí’s Pinball Thrills could also have been the title of the pinball segment on Sesame Street back in the day.
Every sport ever in pong form was completely true. Magnavox Odyssey Pong + a crappy blue cellophane transparency overlay == ice hockey!.
Anyone remember Slalom for the NES?
This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.
But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].
One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.
As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.
Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).
This is why the ESRB was created.
Read the full thread on Hacker News →
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