Exploit chain for PS5 7.00 - 13.60. Contribute to ntfargo/Relapse-Exploit development by creating an account on GitHub.
238 comments
Being somewhat naive to the gaming scene, I only recently discovered that the PS5 prevents you from backing up your game saves to your own physical media - something that was possible on the PS1, PS2, PS3 and PS4.
Instead, you have to subscribe to PS Plus and enable cloud backups - and you need a separate subscription per user profile.
I only discovered this after my daughter lost a year of work in Minecraft due to data corruption, and I tried to teach her the value of backing up.
The PS5 may be my last console.
I'm in agreement with this. I'll likely do some kind of Steam Machine or self-build version running SteamOS. Would lose some exclusives but I don't think they're worth losing my freedom. Paying the money for a computer that I can't actually use leaves a poor taste.
With Sony's recent moves combined with a lack of games I actually want to play (Laufey might be my last on PS5), I can't see my buying a PS6, particularly with no disc drive.
I have a gaming desktop that runs CachyOS and I game on Steam as well as an ROG Ally running CachyOS and a gaming laptop for my daughter to play Minecraft running CachyOS, as well a reservation for Steam Frame, awaiting my order email.
I'm going to go back to PC gaming, buying on Steam or GOG (DRM free) where possible, and encourage my kids (at least my daughter who's into gaming) in the same direction.
Sony's PlayStation division in particular is no longer about gamers, it's been coming for a while, so I think done with them.
All the lazy complaints about "I want it to just work", "I don't want to build & maintain a PC" etc. really make no sense any more.
And arguably the breaking point has been much sooner, with the PS4 & Switch both selling you back commodity hardware (x86 APU with FreeBSD for PS4 & ancient NVIDIA Tegra for Switch), just totally locked down, user hostile & with overpriced games.
In the future, we can expect a much simpler file format to replace ELF for CPU executables and dynamic libraries (ELF is beyond obsolete and overkill on modern hardware achitectures and its complexity is source of many issues), and maybe pure and standard GPU hardware command instanciable ring buffers, but that's much further away in the future, as we "don't know yet" (but we do for CPUs), and we still could get GPU vendor specific hardware command instanciable ring buffers (it seems this how the PS5 works).
For minecraft I'd suggest just installing steamos on an old laptop or something and sticking it behind the TV. It's a much better experience than game consoles, you can just do whatever you want.
For the previous poster, if they see this, it is to note that the java version will run natively but bedrock might require more fiddling...
https://www.nintendo.com/ph/support/switch/data_management/i...
Ouch, sorry for her loss.
It sounded like things may have changed.
I am the customer, most people are customers, in an ideal world there would be customer protection laws serving us and not the content industry. But that is not how laws work. Realizing this actually radicalized me.
Does the PS5's WebKit use JavaScriptCore with JIT enabled? Have to wonder if Sony will respond by disabled its JIT, to narrow the attack surface.
On the PS3, only the store was webshit, and it performed so amazingly poorly (and crashed all the time) that I never bought anything on it, and I doubt I'm alone in that. The PS3 could have handled a website well (obviously), but not the trash heap of a "web app" they used.
From what I can tell, they didn't learn a lesson from this, they've just benefitted from beefier hardware to keep their newer stores usable (and I may be imagining it, but performance on menus and in their store already seems to have declined a lot from when I purchased my PS5).
Given all that, I'm not sure how much Javascript performance they can afford to give up without making their entire system's UI experience totally suck. They could improve the quality of their system and use of web tech to improve performance, like it's a joke any of this isn't perfectly, buttery smooth on a system that powerful even if it is Javascript and HTML and CSS... but given they never seemed inclined to do that even in the pre-AI-slop days...
I say this because on the Wii, a considerably slower machine, they kind of managed it well. The Store and even the system setting menu are just HTML rendered using Opera.
I mean, only sort of. Almost all of the UI portion of XMB was written in PSJS (PlayStation JavaScript), which was their internal scripting language of choice. It manipulates ha is almost exactly a webgl context in order to draw to the screen (which is the main reason why the PS3 supported a pretty low perf opengles library in addition to gcm).
There are already some PS5 games getting this treatment.
Read the full thread on Hacker News →
Related stories
- Ars Technica · 0 points · 11 days ago
- The PS5 hacking scene just took a big leap forwardarstechnica.comArs Technica · 0 points · about 9 hours ago
- Realistic RCE Exploit Chain in OpenBao and Vaultcontrol-plane.ioHacker News · 1 points · 1 day ago
- Anthropic is a supply chain risk for all of usbuilding138.comHacker News · 1 points · 3 days ago
- The Verge · 0 points · 9 days ago
- Hacker News · 1 points · 3 days ago