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https://www.reddit.com/r/FactorioBlueprints/comments/1gl5v50...
It takes a bit of setup for each item you want to make though and doesn't work if the process takes more than one fluid. The default in the blueprint is to make blue circuits.
Unfortunately factorio has this mechanic where if you switch the item an assembler is making it loses progress for productivity bonuses, so this setup is not really practical for many items. Plus it takes a lot of space. But it is fascinating to see it work.
Speaking very high level, probably the most interesting and counter-intuitive thing I learned from doing these projects is that adding just a touch of speed modules can go a long way, especially at the lower quality levels. Of course, if the only thing being optimized is legendary outputs per common input, then speed is always bad. But because an upcycler works much better when the buildings and modules are themselves legendary, usually the limiting factor is the (very expensive) crafting machines, rather than the amount of input lines. Adding a touch of speed can give way more throughput for the same number of legendary crafting machines, at the cost of some wasted inputs, which isn't a big deal when you can slap down a few more cheap miners.
Python script: https://github.com/scottmsul/FactorioQualityOptimizer
JS source: https://github.com/scottmsul/upcycle
If the boffin head-space consumed by Factorio never happened, we may have been building factories on distant planets by now.
I feel very nerd sniped by this one! Factorio was heavily influenced by minecraft mods like industrialcraft2 which create factories inside of minecraft. Here's the factorio creator discussing it in 2013 https://forum.industrial-craft.net/thread/8845-factorio/
As usual, the ouroboros of culture continues, and now minecraft mods spend lots of time imitating factorio, as well as iterating from the same original seeds.
Can't forget dwarf fortress, the freeware game that inspired Minecraft. Written by two Asperger's brothers. It was super heartwarming when, after times they had to stop working on the game and move down lawns to make a living, they finally published on steam and became independent.
I haven't followed Dwarf Fortress in awhile but don't they have a publisher now?
Another aspect that is nice to see quantified is how big the effect of better quality modules is. You likely underestimate that initially since it's not linear.
The Space Casino mentioned in the post is not possible anymore in Factorio 2.1. Which is experimental at the moment, but I'd assume will be released soon. And experimental Factorio tends to be as stable or more as the stable versions of other games.
Well, I guess we'll have a small mod that reenables it for those interested; and the standard game can be the guide on gameplay balance.
Isn't the matrix
M = 1 + L + L^2 + ...
M = (1 - L)^-1
...? L isn't invertible, but 1 - L is.Read the full thread on Hacker News →
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