Introduction # This is a post about writing fast software in a roundabout way. Starting from a function definition, we define and synthesize a hardware circuit …

1 points•rgreen•4 days ago•1 comment•

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rgreen4 days ago
This is a post I wrote about generating fast branchless C code and WebGPU compute shaders to evaluate Holdem and Omaha hands using hardware synthesis tooling. There is a live WebGPU demo at https://roderickgreen.com/demos/circuit-equity and MIT-licensed source in my github. I submitted it to HN after I published it and it didn't get any traction so I'm trying again.

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