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Think about how different the target group for blackberry for example had been, or how little glamour the (mostly) cheap and small nokia phones of the past years had been.
Sorry, what does this mean? Could you explain?
Where do you see the hate? Everyone seems to have fond memories of Nokia, on the HW, camera and especially their adventurous fashion and industrial design side that's sorely missing these days in the boring smartphone world.
They didn't fail because it was hated, they failed because Apple and Android beat them fair and square before they could adapt to the new world driven by taking a 30% cut of sales of high-level apps in walled garden apps-store ecosystems, instead of one driven by sales of embedded hardware in plastic cases with no money on app sales.
My guess is they didn't realize what telecom was preparing for and decided a foothold in that industry was an investment in telephone future.
They pushed devices with new telecom features into the market to create the benefit for carriers to buy new infrastructure, e.g. "with this new revision of GSM, devices can negotiate the polling period with the network to double the battery runtime. But only if you have the infra to actually answer the device."
[0] https://repo.aalto.fi/uncategorized/IO_764fa227-8853-45dd-91...
But it was nothing special. It was Apple building a premium touch screen phone (no apps yet, only iTunes and Browser), struggling alot with the connectivity part of it (barely able to assure a stable cellular modem connection for one carrier, let alone a full region of them). Huge 3.x" display, battery runtime less than 24h (in a world where cellphone standby was still measured in days)
What we didn't know at that time was that Steve Jobs managed to push AT&T into a revenue-share deal along with a mandatory data-flatrate bundle, both ensuring a constant revenue-stream beyond the initial launch which would skew the entire competitive field forever.
Because while everyone else earned money only through sales, Apple had not only its above-average sales-margin and their iTunes revenue, but also an incremental monthly revenue-share from AT&T that grew with each device sold.
Within 6 months AT&T paid Apple a per-device share for a million devices each month. We never got the exact figure they paid per device but it was rumored to be more than 10 USD.
So by end of 2007 Apple had a constant influx of more than 10M USD/month on top of ~600M in HW sales-margin, excluding any additional iTunes-profit they made with that always-online iPod (e.g. the only way to get a custom ringtone was to buy one on iTunes at a hefty premium)
> Nokia impact minimal in terms of financials, but may impede US penetration or success
> Even though Steve Jobs emphasized iPhone superiority to “Buttons”, it is to be expected that the Consumer QWERTY category will continue to succeed
Turn out average people care little about that.
third slide...
All set aside, I did always wonder, why the screen has to fold (be flexible), surely a very thin line between 2 hard screens is very workable, perhaps it is even possible to make it (almost) invisible with some optical tricks at the touching edges.
Another point: It is easy to think of such things, it's the manufacturing and specifically manufacturing at scale that is the real work. That's why I think patents can really hold us back, by blocking the market from trying stuff because a company made some nice drawings (coming from a guy that was in a company that wanted to "blanket some markets" with patents). Perhaps we could have had our flying cars ;)
Btw, that last slide is very much like the communicator from Earth: Final Conflict [0], but then again, what can you make with a rolling screen?
There is also "stulys" (sic), supposedly instead of "stylus". That seems almost deliberate…
Ahead of its time, IMO. I wonder how Jolla is gong these days.
I have their latest phone and it's great UX wise. However they simply lack the funds to put in the best cameras and the dev community for native apps is small, be it most of the actively developed native apps are great.
IMO Sailfish has the best gesture-based controls out of any smartphone OS.
https://www.domusweb.it/en/design/2011/12/15/portable-cathed...
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