A cross-platform 2D game engine with its own programming language and IDE. - ArcadeMakerSources/ArcadeMaker

3 points•themondayguy•8 days ago•8 comments•

8 comments

gus_massa7 days ago
Previos discussion https://news.ycombinator.com/item?id=49258085 posted by other user.

Are you the author?

themondayguy7 days ago
Yeah that's me
cs19968 days ago
themondayguy8 days ago
Nice conversation there. But GPT has answered your question by himself: > Why C# makes sense for this author, though The README basically answers part of it. ArcadeMaker has been developed in stages over several years. It originally let game authors write C#, then the author independently created Exp, then returned to ArcadeMaker and replaced the C# scripting system with Exp. The author explicitly says the language itself is part of the project and that much of this was built for the challenge of writing it personally.

> So Exp isn't merely an engineering dependency they failed to replace with Lua. Building Exp is one of the hobbies.

And another important reason - i don't know rust, and i do know (and really love) c#

cs19967 days ago
totally fair. just fyi.

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