Every game we've made since 2016 runs on a backend I wrote myself. This is how it works, and why I moved it to C# this year.
6 comments
(although tbh, I'm starting to wonder if people subconsciously warp their own writing style when they stare at Claude output all day)
Love this!
The philosophy behind how the author runs his app is very much like mine - go for simple, proven tech that you know really well.
(For the people dismissing the article because AI, you are missing out on a good read.)
But moving fast and shipping features quickly is a killer trait those small teams can use to be better than the big studios. (who ironically seem to ship slow and still break things)
But the quote from the article is in the context of a 1-person dev team, and how by keeping things really simple so that it is indeed _possible_ to build a feature in the morning and have it live in the afternoon.
Read the full thread on Hacker News →
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