376 points•kelseyfrog•10 days ago•99 comments•

99 comments

fredrikholm10 days ago
I found Grim Fandango in a pile of discounted games as a tween in the 2000s. There was a cool skeleton in a suit on the front cover, so I bought it based on that.

Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.

Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.

Thank you for linking OP, this made my morning.

tialaramex10 days ago
I have never played through Grim Fandangoo in full, but in my peer group memes from this game permeated so thoroughly that when I see a pigeon I will too often end up shouting at it, "Run you pigeons! It's Robert Frost".
InsideOutSanta10 days ago
I first played it in my 40s when the remaster came out, and it's one of the best games I've played. It holds up incredibly well, particularly with the modernized controls.

So if anyone is wondering if this is just nostalgia, or if the game actually holds up, it's the latter. Just play it.

amiga38610 days ago
When I initially saw the game characters, I thought "this is janky". But by the end of the game, their personalities had won over my heart.

Tim Schafer is really good at this. Psychonauts has a large cast of deformed-looking characters, but you'll love them all by the end.

taeric9 days ago
Absolutely this. The game is a prime example of how characters can drive engagement.
EvanAnderson9 days ago
Late to the party here: If you liked Grim Fandango you will probably get a kick out of Sam and Max Hit the Road: https://en.wikipedia.org/wiki/Sam_%26_Max_Hit_the_Road
qingcharles9 days ago
Sam & Max is amazing. I think about it often. I should replay it.
Gareth32110 days ago
I played the demo and it's been at the top of my "to play" list for decades. For one reason or another, I just never have yet. Majora's Mask is also at the top.
jug10 days ago
There are a few bad puzzles (especially one regarding infernal critters) that one can use a guide for, but mostly it was a blast to finish it back in the day. Such a unique story by itself and then in a rare comedy / noir style on top! It's kind of crazy how they even came up with it.

I still remember the feeling of the ending, and the end credits music when the violin kicked in as it played the Manny & Meche theme! The music is at least as good as this game.

sersi10 days ago
Well worth playing the remastered version. It makes the control a bit more bearable but otherwise feels like the original.
supersaw9 days ago
It's well worth playing despite the many years passed since its release. I first played it in 2020 (despite knowing of it since its initial release), and had an absolute blast of a time.
jimbob4510 days ago
Not to be a downer about a masterpiece game but…the demo ends right before the game starts proffering anti-logic puzzles.
dbalatero10 days ago
Do it, it's a beautiful work of art.
polytely10 days ago
Nice, Tim Schafer is someone whose writing I really admire, if you haven't checked it out yet Double Fine (the studio he leads) documented the entire (7 year!) development cycle of Psychonauts 2 in a 32 episode documentary series, and it in my opinion one of the best documentaries ever made. It covers a lot of cool stuff, like Covid, them getting acquired by Microsoft, big project leadership struggles. It's long as hell but it is really worth your time if you have an interest in creative work in large teams.

https://youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpM...

They are currently doing a company wide gamejam/game idea incubation thing, after surviving Microsoft undoing the acquisition and the same Documentary crew is doing a doc about that (they did a kickstarter campaign to fund it)

leokennis10 days ago
The small square box at the very end of the document, with accompanying text, is just delightful:

> To protect this document, please restrict your fallen tears of joy to this box. Thank you! → [__]

All over the document, you can see Tim Schafer "wasted his time" by adding personality (jokes, graphics, asides) to what is basically an internal document.

I think in 2026 a document lovingly crafted like this would be deemed a great waste of time, lack of efficiency and an affront to shareholder value.

schlauerfox9 days ago
Fortunately George Lucas only directed them to "Not lose money".
ulrikrasmussen10 days ago
I have started playing Grim Fandango with my kids (7 and 9) after we played through Day of the Tentacle together. Playing old adventure games on the TV and letting people take turns playing is a great family activity!

They aren't native English speakers and the story in Grim Fandango is considerably harder to follow compared to DoTT, so they lost interest a bit after we completed year 1. But as soon as their English skills improve, we'll get back to it, it's one of my favorite adventure games!

ashenke10 days ago
Are the remasters not translated? I remember playing Day of the Tentacle, Grim Fandango, and all the other LucasArts games when I was a child, and they were dubbed in French.

EDIT: I checked, and I was mistaken: DOTT was never dubbed in French, but Grim Fandango (and its remaster) is.

ulrikrasmussen10 days ago
Some are, but I'm Danish and I think they translated any of the games to that :)
SamBam9 days ago
I also just finished playing DOT with my ten-year-old, and was just today thinking about the next best game!

I had decided this morning that I'll try Monkey Island before Grim Fandango, because of the added complexity of Grim, as you say.

nopakos9 days ago
My 8 year old, improved his English skills a lot from playing Spy Fox. It's a series of funny point and click adventure games from Ron Gilbert's (of Monkey Island fame) company after leaving Lucasfilm.
raverbashing10 days ago
I wonder how easy it would be to translate it today with LLMs and have a translated version running on ScummVM
ulrikrasmussen10 days ago
Isn't ScummVM 2D only?
bmac9 days ago
If you look at the 2nd to last page of the PDF you can see Tim Schafer's deception where he hadn't actually designed the ending puzzle by the time the document was due.

> We didn’t have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error. That way I could turn the document in by the deadline.

gfaure9 days ago
The two layers seem to say, superimposed on each other:

Manny doubles back to the car, reaches into Olivia's pile of flowers and finds his gun, the one he'd left there. Something really does go down like in Heat, and he's dead. All right then… I don't hate it. No matter. Ouch!

Manny doubles back to the car, reaches into Olivia's pile of flowers and finds his gun, the… Maybe the really cool thing that happens is you see his shadow traveling through time, and that's how you know he's coming back. And although I'm pretty cool with it… Great ending, ta da.

butlike8 days ago
Oh nice. I saw that reading the document and thought it was an intentional way to not spoil the game, even for the people reading the document. It's like: ok, you've read the descriptions and solutions to countless of the games puzzles at this point, trust that we have the last puzzle on lock. This would get the reader's brain percolating with creative ideas on what the last puzzle could be.

Interesting that that's not actually the case.

Forgeties799 days ago
that is incredible

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