Thirty years of voluntary funding schemes haven't paid open source maintainers because asking doesn't scale. The real money already flows — to JFrog, Docker, Sonatype — at the registry layer. The fix: registries charge…
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The original authors of Free Software and open source were career academics and others who were paid to do other things, or were sponsored by scientific and defense research grants. I don't know how anyone got the nutty idea that you could make money on FOSS itself. Practically every time someone has tried to make money on FOSS it has failed.
(Edit: this comment previously ended with "...from Netscape on down.")
It’s about the definition of ownership. What does it mean to own a program?
When you distribute the program, you must also distribute the code for it. That’s open source.
It's about how software is licensed--the terms and conditions under which someone can make a copy. That's why it's called the GNU Public License, or the MIT License, and why there's a LICENSE file.
The mere act of copying does not convey ownership, and never has.
At least since I've been programming (early 2000s), open source has been almost entirely free as in beer. Whatever the origins of the movement, as it actually exists today and has for a long time, both definitions of free are integral parts of the concept. If anyone ever uses the term "open source" in the widely understood, colloquial sense, a dozen eager HN commenters always jump in to explain the exact bounds of the various terms in their own idiolect. I can occasionally enjoy a good debate about semantics, except on HN it's basically always orthogonal to whatever issue is actually being discussed. I've been reading on HN about how the term has been misappropriated for 10 years and I'm very ready to move on.
The parent's point is that if you are looking to make some money, putting a bunch of code on github with an open source license and helpful readme is extremely unlikely to move you towards that goal.
This seems like a pet-peeve that's slipped through, because
1) It's really not; the FOSS developers never forced anyone to use their software, even if they're asking for payment for a product that was originally "marketed" as "free",
and
2) With the damage to society done by the work of many of the people in the tech industry and "respectable" white collar work in general, they should hope to be as virtuous as the window washers. Service done, pay for service, they go away and don't bother you for a while? No subscription shenanigans? Don't have to give them my credit card number? No annoying marketing emails? Not intentionally designing their service to be addictive? Geez. Adobe, Google, Facebook, Amazon employees make them look like saints. People give themselves way too much of a pass just because they sit in an air-conditioned office all day.
The worst offenders release the source but with gotcha licensing, wait for the enterprise to use it, then detect their usage and go in demanding payment or be sued. This happened to my team enough times to be a pattern.
I am struggling to see how this analogy is relevant. It seems more like a knee jerk to the use of "force" in the headline. TFA seems to be talking about a potential way to _generate revenue_ through side channels that are deemed valuable by the users. This is clearly different from "demand the user to pay for it" as the analogy would imply.
Open source contributors don't come unsolicited to "clean the users' windshields". They just write stuff that they find useful and the inherent value of that work attracts other developers as much as users. And then the whole thing grows too large to maintain without serious money.
Netscape existed as the internet was coming into existence. You used to have to buy a physical copy in the store to install it. People barely knew how to use their computers so the activation cost for bypassing their "pay wall" was high enough.
Second, it depends on what you define as success and failure. Netscape made its pre-IPO shareholders money if they timed their stock sales right. But the stock didn't go up because the company was profitable. It went up along with every other dot-com stock until the 2000-2002 crash, based on hopes and dreams, not fundamentals. The company never turned anywhere near close to a profit.
To me, a successful company is one that makes a sustainable profit based on its business fundamentals, not one that makes its founders and early investors rich in an investment bubble.
[1] Correction: Netscape did charge for the browser if used in a commercial context, but few people actually paid up.
If you found one willing buyer while it was still closed source, odds are there are others. Why deprive yourself of additional income? Open sourcing does happen from closed source, but usually that's long after the income stream has exhausted itself (see, e.g., https://github.com/microsoft/ms-dos).
I'd argue the best possible model for goods that have no marginal costs (aka IP) is the "pay me to create it" model.
As in, let a creator decide how much they value creating the work. Then pay them that to create it - then release it free for everyone.
---
No ridiculous societal restraints that cost time and money to enforce (poorly) as IP law. Compensation is happening. Creating is encouraged.
Practical constraints make it unlikely we'll get much closer to this than Kickstarter (and equivalents) but it's a very honest model, that works with intellectual property by default.
For example Krita. https://krita.org/en/download/ FOSS but you can buy it on Steam, Microsoft Store, Epic Store, and Apple Store. You get one exclusive feature, automatic updates (and more recently Steam Cloud sync support), and you also support the developers (on the other hand Valve, MS, Epic, and Apple also gets a cut too).
If you read for example the Steam reviews everyone points out that it's a free software but buying on Steam is also a good and very importantly straightforward way to support the devs + the platform itself has such a pull ("buying games you never play") that people buy it just for the case of having it in their library
When Apple moved to ARM, the App Store version lagged behind. An ARM version was available, but not in the App Store. I assume this is because that ARM version was a separate download instead of being a universal app, and the x86 app would run on everything (for now).
The app is no longer open source, and is paid. To get the ARM version (due to my stubbornness in not wanting to install Rosetta), I had to pay again just to get the app through a different means of distribution.
Too many run-ins with silly issues like this can really sour a person on the “free app in a paid store” model.
If you're happy to sponsor the app's development, then owning the App Store version should make you feel proud. The developer is still able to make a living thanks to you, and they're offering extended support if you're unwilling to use a fork of the free version. A good example of this is Dwarf Fortress, which I have bought on Steam 3 times now so that I could gift it to two of my friends. God willing, nothing will prevent me from buying a 4th and 5th copy when Christmas rolls around.
If management of a closed source app in an app store changes in a way that you don't like, you have zero recourse.
If it happens to a FOSS app, then you could potentially use the source to install the app yourself or pay another supplier to do it for you.
Although given the reality of the low cost of mobile apps and small, niche user bases, your purchase probably amounts to something more like contributing to a tip jar anyway.
That said, I tend to trust all closed-source software significantly less, even if it's given away for free. Especially is it's given away for free.
This article is full of LLMisms, which is to be expected but maybe it wouldn't be 5000 words and wouldn't need this disclaimer if they wrote it themselves
From my perspective the piece was well structured, paced and thought through (and yes, a bit long)
"and I don't think that's right, and the distinction matters" Yeah right. lol
It's not only not 'worse than the LLM prose', it's a community service!
Reads like an LLM to me. "Load bearing" also used a few paragraphs down.
Maybe the llms are getting better, but either way, this article reads like a real hunan write the whole thing.
Having open indices charge money is the “easy” part, relatively speaking. The author is correct that most companies will grumble a bit and then fork over the nominal amount of money needed to preserve their existing assumptions.
I think the rest of this don’t really work in practice though: it’s actually incredibly hard to distribute money to open source maintainers across hundreds of jurisdictions, and it’s not immediately obvious how a service like PyPI (which is barely funded to maintain and sustain itself) would shoulder such a burden without diverting a very large fraction of that money for things that would make people upset (read: lawyers and tax professionals).
(NPM would appear to be the exception to this since it has - at least on paper - the legal resources of Microsoft behind it. But I think it’s largely a quirk of history that the JavaScript packaging ecosystem ended up with a single corporate owner, and no ecosystem I’ve worked with seems eager to pursue a similar relationship.)
I decide to step down, and nominate a trusted contributor as the new maintainer. Do I deserve to still get part of those payments? If so, what percentage do I get, and what does the new maintainer get?
I recently actually did take over maintenance for a Rust crate that was unmaintained and archived (but still widely used). The two (former) maintainers are still active, working on a related piece of software. Would I then deserve to get a cut of payments? Should the original maintainers still get something? Sure, I'm putting in lots of time and work now, but in total I've spent less than 1% of the time they have.
I guess you could adopt what I'd think of as the employment-based method. Whoever is actively maintaining gets payments, and that's it. That feels unsatisfying somehow, though. Ultimately every project would have to decide how to divide the payments, and that feels hard to do equitably in many cases. That's going to create resentment and hurt feelings.
Not saying that invalidates the idea, but it does make it harder on people in practice.
A lot of it is because human attention has been fully centralized and monopolized. Regulations are the nail in the coffin.
This industry is cooked, to a crisp. Tech people who have been excluded from the tech markets should be paid some kind of compensation.
[1]: https://alexgaynor.net/2025/apr/08/putting-a-price-tag-on-op...
If everybody would just agree to start their open source code as something like source-available or OpenRAIL -requiring companies with more than $5M in annual revenue to pay for the work - we wouldn't be in this situation.
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