Qwen offers comprehensive functionality spanning chatbot, image and video understanding, image generation, document processing, web search integration, tool utilization, and artifacts.
199 comments
Positives
• It's a heck of a lot smaller than Qwen-Image 1 (20b parameters) at only 7b, making it one of the smaller open-weight models available (Z-Image Turbo is one of the few that is smaller at 6b) when compared to Ideogram, Krea2, Flux2, etc.
• It supports native transparency (Qwen's team, as far as I know, is the only one attempting to tackle this). Even though it's relatively trivial to set up background removal postprocessors, it's also neat to see it natively supported.
• It's fast using QwenImage2.1 convrot, a 1MP image took around ~5 seconds on an RTX4090.
Negatives
• The license (assuming you respect it) is far more restrictive. The original Qwen Image 1 was released under the standard Apache license; this one explicitly forbids commercial usage without obtaining a separate license. On the other hand, a lot of us didn't expect the Qwen team to ever release "weights-available" ever again.
Qwen-Image 1.0, released about a year ago, only scored 4/15 on my GenAI Showdown Benchmarks. Since that time, they've been upstaged by Krea 2 (6/15) and Ideogram4 (8/15). I'll post the new results once I have some more time to run them.
Qwen-Image 2.1 is definitely a pretty big leap over the last open-weight version, Qwen-Image 1.0, released back in August of last year and managed to score 7 out of 15 as opposed to its predecessor which scored 4 out of 15.
Even though it's significantly smaller, 7b vs 20b, it's multimodal (so you don't need a separate image-to-image model like you did with Qwen-Edit), more coherent, and significantly faster even when outputting at higher 2K resolutions. However, in my testing, I found that I had to play with dialing up the CFG depending on the complexity of the prompt.
I've also added a progress dropdown under Model Performance so you can see how cloud vs. local models have been trending since 2024. Spoiler: June of this year released some of the biggest bangers (Krea 2, Ideogram 4, and the kind of slept-on Boogu-Image 0.1).
Downsides:
- It was clearly trained on at least some level of synthetic training data, and it shows in some of the subpar outputs in terms of fidelity. Some of this you might be able to iron out with a refiner model downstream or a custom LoRA but time will tell.
- They've moved away from the permissive Apache license. Commercial usage is only allowed by request.
Comparisons:
https://genai-showdown.specr.net
If you just want to compare local models only:
Not slept on at all. It was absolute trash, and I’m super curious why people pretend otherwise. There isn’t a single thing that model did better than any temporal peer.
I’ll have to think about this one. When I crafted the prompt, I wasn’t really thinking about the differences between a crucible and an anvil. It was more the visual of an archangel smelting halos for newly arrived heavenly beings.
Edit: This is wrong.
The three benchmarks it failed on (D20, Flat Earth, and Banded Snake) are pretty difficult, so I'd be surprised if 2.5 manages to pass them, but I’ll add it for completeness’ sake later this week.
https://en.wikipedia.org/wiki/Qwen#List_of_models
Unfortunately, it looks like this model is using a much more restrictive license:
It's just freeware.
If AI labs get to ignore licenses, so do we.
Image data?
> GPL licensed instead and use it however the fuck I want
GPL is not a "use it however the fuck I want" license. Maybe you're thinking of the WTFPL?
If you were to generate outputs for commercial use, I think it would still violate this research license, but it's not like they are going to know, are they?
That said, I am disappointed that the model is not actually open-weights as I expected based on the headline.
How difficult would it be to use this model to create a second model without licensing issues?
A researcher commented among the lines that they have no interest in restricting creators from using it for monetized YT content.
The way he put it, it suggested they are at this time looking to understand use cases rather than necessarily limit or charge for commercial use, and he recommended reaching out to the commercial team.
So it sounds like one could likely receive a free commercial license if needed.
And Krea 2 has a community license [2] that is fairly permissive - I think commercial usage is allowed under $1 million.
Boogu-Image scored 6/15 and Krea 2 scored 7/15 on my GenAI Showdown benchmark [3] - only Ideogram4 eclipses them in terms of local models, but its got a far more restrictive license and the JSON structured inputs can be a pain to work with.
[1] - https://github.com/Boogu-Project/Boogu-Image
[2] - https://www.krea.ai/krea-2-licensing
[3] - https://genai-showdown.specr.net/?models=fd,hd,kd,qi,f2d,zt,...
https://html.non.io/qwen-comparison/
The text rendering definitely is much, much better than anything else on the open weights market right now. Small text fidelity is quite good. It seems like the text encoder however gets a little bit overloaded with larger prompts - note the presence of hex codes in the design output, those were inputs from the expanded prompt.
I'll be trying a post-training run on this for web design, it has some serious potential.
[1] diffui.ai
That internal json backing helps significantly when you want to maintain consistent design system components/patterns across multiple pages. The aligned layout is it working as intended.
Even the artifacts are getting picked up.
Really? Because basically everything in those screenshots is completely garbled. I didn't follow it super closely but I thought Ideogram or whatever was really good for this particular use, with actual clear text.
Recently, I've been helping a friend's wife with some basic vector images for her sewing hobby (she has what is essentially a CNC sewing machine) and have been super-impressed with FLUX.1-Kontext, which I've been running on my Macbook Pro with mflux. Its ability to (for example) take a photo of a human or an animal and return a line drawing which is recognisably them (rather than just a generic similarish image as I've experienced with other models) is excellent.
It's an older model now, but (AIUI) has the text-handling features baked in, and in my various testing is very reliable at giving me the outputs that I want, without the randomness I've experienced previously. It's big and relatively slow (~3 mins per 512x512 image edit on my M1 Max Mac) but excellent to work with. It's also very straightforward to set up, without the harness complexity of e.g. comfyui.
Prompt-adherence is really hit-or-miss—especially if one lacks the visual vocabulary. Likewise with coding, I find junior devs don't think to prompt re: respecting this-or-that interface, or refactoring to point-free style, etc.
So, as others have said, the artist knows better.
Might be worth to watch the diffusion based LLMs.
> You shall not use the Materials for any commercial purpose without obtaining a separate commercial license from us.
It probably will be much cheaper to use than other image models, but it seems that will be up to the whims of Qwen/Alibaba rather than just being the cost of putting it in a cloud provider.
I am just happy I can run these models on my own hardware. Hopefully in 10 years, self-hosted models far exceeding what's currently available will run comfortable on commodity hardware.
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