io

28 stories and discussions about io, aggregated from every source we track.

1.

Tokio is a runtime for writing reliable asynchronous applications with Rust. It provides async I/O, networking, scheduling, timers, and more.

59 points•adaszko•about 5 years ago•10 comments
4.

Go-based Robotics Framework built around NATS.io. Contribute to emergingrobotics/gorai development by creating an account on GitHub.

29 points•Bluestein•13 days ago•2 comments•
6.

Empowering everyone to build reliable and efficient software.

23 points•inactive-user•about 1 year ago•3 comments
7.

The io_uring subsystem is all about asynchronous execution; applications count on it to not blo [...]

22 points•vinipsmaker•11 days ago•1 comment
8.

Healthchecks.io ping endpoints accept HTTP HEAD, GET, and POST request methods. When using HTTP POST, clients can include an arbitrary payload in the request body. Healthchecks.io stores the first 100kB of the request…

22 points•danlamanna•6 months ago•7 comments
10.

Edit a sample plan, add your own numbers, and get the answer. Sign in when you want to keep it.

8 points•timer_interrupt•10 days ago•2 comments•
12.

A thread-per-core async Rust runtime with IOCP/io_uring/polling. - compio-rs/compio

4 points•bootlegbilly•6 days ago•0 comments•
13.

As previously discussed, the gmane.org domain was no longer viable, and the NNTP server has now moved to news.gmane.io. Likewise, mailing list subscriptions have been moved from m.gmane.org to m.gm…

4 points•inactive-user•over 6 years ago•0 comments
14.

In 2018 I spent a weekend making an agar.io clone: a planet that followed the mouse with acceleration...

2 points•lagario•6 days ago•2 comments
15.

Fly.io pricing from October 1, 2026: lower Sprites CPU and memory rates, Fly Machines memory at $6.00 per GB per month, and everything else unchanged.

2 points•bialyalibaba•9 days ago•0 comments•
16.
1 points•jpgleeson•1 day ago•0 comments•
17.

Tag the planet. Spray your pixel tag across the world's cities from a jetpack.

1 points•petersonh•2 days ago•1 comment•
18.
1 points•ciconia•3 days ago•0 comments•
19.

The io_uring subsystem is all about asynchronous execution; applications count on it to not blo [...]

1 points•chmaynard•3 days ago•0 comments•
20.

I wrote them 2 times, once at the beginning of the year, got no reply, then again some months ago, still no reply. What’s going on?

1 points•nvarsj•3 days ago•1 comment•
21.

Instant single-file HTML artifact publishing for AI agents. Render websites, interactive dashboards, and visual diffs without dumping raw HTML into chat.

1 points•obilgic•5 days ago•0 comments•
22.
1 points•Bluestein•6 days ago•0 comments•
23.

Two ring buffers your program and the kernel both see: requests in one, results out of the other, one syscall in the middle. Built up step by step, and when a plain read still wins.

1 points•valentynkit•8 days ago•0 comments
24.

diagramHub centralizes, secures, and standardizes your draw.io diagrams across your organization — with Entra ID SSO, role-based access control, version history, and optional self-hosting. Built for enterprise and…

1 points•mwiede•9 days ago•0 comments•
25.

XAML.io v0.9 adds an AI coding agent that writes, builds, and fixes C# and XAML. It also adds one-click Web publishing and Version History, and it shows what every AI request costs, in dollars. Every project is a…

1 points•vasbu•9 days ago•1 comment•
26.
1 points•sinclairtarget•about 1 year ago•2 comments
27.

<p>Launched the platform about a week ago. Looking for early users and feedback to help improve the service. My goal is to make this a paid service, but there is ( and always will be ) a free plan for developers.</p> <p>hook.io is a service where you can build "Hooks", which are HTTP microservices ( think of a Webhook on steroids ).</p> <p>Interesting features include:</p> <ul> <li>Hooks get raw access to HTTP request and response objects</li> <li>Full streaming support</li> <li>There is a social aspect to the site, as Hooks can be shared and forked through Github</li> <li>Hooks are currently written in Node.js and JavaScript</li> <li>Optional schema support for Hook input</li> <li>Auto-generated test forms for Hooks ( based on schema )</li> <li>Full binary data / Unix Pipes support ( see: <a href="http://hook.io/curl" rel="ugc">http://hook.io/curl</a> )</li> <li>Custom Themes for Hooks! ( see: <a href="http://hook.io/themes" rel="ugc">http://hook.io/themes</a> )</li> </ul> <p>The project itself is open-source and located at <a href="http://github.com/bigcompany/hook.io" rel="ugc">http://github.com/bigcompany/hook.io</a> I've released the majority of the stack already with release of the hook.io project itself coming relatively soon.</p> <p>Looking for people to try out the site, kick the wheels, and provide feedback.</p> <p>Thanks!</p>

1 points•marak•almost 12 years ago•0 comments
28.

Game data rarely looks the same for very long. A player document might start out with just a username...

0 points•nraboy•2 days ago•0 comments

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